/*
	The MIT License

	Copyright (c) 2008 IFMO/GameDev Studio

	Permission is hereby granted, free of charge, to any person obtaining a copy
	of this software and associated documentation files (the "Software"), to deal
	in the Software without restriction, including without limitation the rights
	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
	copies of the Software, and to permit persons to whom the Software is
	furnished to do so, subject to the following conditions:

	The above copyright notice and this permission notice shall be included in
	all copies or substantial portions of the Software.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
	THE SOFTWARE.
*/

#pragma once


typedef void (*ESXFunc_f)(interface IScript*);

			  
interface ISVar {
		virtual				~ISVar			( void ) {}

		virtual bool		IsNull			( void ) const = 0;
		virtual bool		IsInt			( void ) const = 0;
		virtual bool		IsFloat			( void ) const = 0;
		virtual bool		IsVec4			( void ) const = 0;
		virtual bool		IsString		( void ) const = 0;
		virtual bool		IsFunc			( void ) const = 0;

		virtual void		SetNull			( void ) = 0;
		virtual void		SetInt			( int value ) = 0;
		virtual void		SetFloat		( float value ) = 0;
		virtual void		SetVec4			( EVec4 &value ) = 0;
		virtual void		SetString		( const char *str ) = 0;
		
		virtual const char	*ToString		( void ) const = 0;
		virtual int			ToInt			( void ) const = 0;
		virtual float		ToFloat			( void ) const = 0;
		virtual EVec4		ToVec4			( void ) const = 0;
	};


interface IScript {
		virtual				~IScript			( void ) {}
						
		virtual void		CleanScripts	( void ) = 0;
						
		virtual void		CompileFile		( const char *path ) = 0;
		virtual void		CompileString	( const char *text ) = 0;
		virtual void		RunProgram		( const char *entry_point ) = 0;
		virtual void		RegisterFunc	( const char *name, ESXFunc_f func, void *self ) = 0;

		virtual void		*Self			( void ) = 0;
		virtual uint		Argc			( void ) = 0;
		virtual const ISVar	*Argv			( uint n ) = 0;
		virtual ISVar		*Return			( void ) = 0;
	};